MEET THE TEAM
The People Behind the Scenes
Katie Muller
Project Manager, Artist
Katie stood as the project manager and producer of Goop Troop. While handling production tasks, she created the documentation, wireframes and finalized the mechanics of the game. She also assisted with programming, level creation and implemented Jason’s art into the game, including animations.
Sean Brady
Programmer
Despite being an undergrad, Sean volunteered to commit his programming skills to this graduate level project. Handling most of the programming, Sean coded the core features, mechanics and structure of the game. Any remaining time was spent polishing, improving code and making Goop Troop as great as possible.
Jason Schloss
Artist
Jason’s incredible art skills are credited with breathing life into our game. A simple, platforming puzzle game was transformed into a playful, fun and bouncy world with colorful, expressive creatures and scenery. The user interface aesthetics was masterfully crafted to match the whimsical world of Goop Troop.
Michael Dunn
Programmer, Sound Designer
Hear those cute sounds? Thank Mike! Mike confidently took on the task of learning how to make sounds for our project, helping our Goopy world become more lively and giving our Goops a voice. While creating sounds, Mike also programmed the functionality of our UI and assisted with level creation and various programming tasks.